관리-도구
편집 파일: walker.js.map
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* Single-use utility classes to provide functionality to the {@link Glob}\n * methods.\n *\n * @module\n */\nimport { Minipass } from 'minipass'\nimport { Path } from 'path-scurry'\nimport { Ignore, IgnoreLike } from './ignore.js'\n\n// XXX can we somehow make it so that it NEVER processes a given path more than\n// once, enough that the match set tracking is no longer needed? that'd speed\n// things up a lot. Or maybe bring back nounique, and skip it in that case?\n\n// a single minimatch set entry with 1 or more parts\nimport { Pattern } from './pattern.js'\nimport { Processor } from './processor.js'\n\nexport interface GlobWalkerOpts {\n absolute?: boolean\n allowWindowsEscape?: boolean\n cwd?: string | URL\n dot?: boolean\n dotRelative?: boolean\n follow?: boolean\n ignore?: string | string[] | IgnoreLike\n mark?: boolean\n matchBase?: boolean\n // Note: maxDepth here means \"maximum actual Path.depth()\",\n // not \"maximum depth beyond cwd\"\n maxDepth?: number\n nobrace?: boolean\n nocase?: boolean\n nodir?: boolean\n noext?: boolean\n noglobstar?: boolean\n platform?: NodeJS.Platform\n posix?: boolean\n realpath?: boolean\n root?: string\n stat?: boolean\n signal?: AbortSignal\n windowsPathsNoEscape?: boolean\n withFileTypes?: boolean\n includeChildMatches?: boolean\n}\n\nexport type GWOFileTypesTrue = GlobWalkerOpts & {\n withFileTypes: true\n}\nexport type GWOFileTypesFalse = GlobWalkerOpts & {\n withFileTypes: false\n}\nexport type GWOFileTypesUnset = GlobWalkerOpts & {\n withFileTypes?: undefined\n}\n\nexport type Result<O extends GlobWalkerOpts> =\n O extends GWOFileTypesTrue ? Path\n : O extends GWOFileTypesFalse ? string\n : O extends GWOFileTypesUnset ? string\n : Path | string\n\nexport type Matches<O extends GlobWalkerOpts> =\n O extends GWOFileTypesTrue ? Set<Path>\n : O extends GWOFileTypesFalse ? Set<string>\n : O extends GWOFileTypesUnset ? Set<string>\n : Set<Path | string>\n\nexport type MatchStream<O extends GlobWalkerOpts> = Minipass<\n Result<O>,\n Result<O>\n>\n\nconst makeIgnore = (\n ignore: string | string[] | IgnoreLike,\n opts: GlobWalkerOpts,\n): IgnoreLike =>\n typeof ignore === 'string' ? new Ignore([ignore], opts)\n : Array.isArray(ignore) ? new Ignore(ignore, opts)\n : ignore\n\n/**\n * basic walking utilities that all the glob walker types use\n */\nexport abstract class GlobUtil<O extends GlobWalkerOpts = GlobWalkerOpts> {\n path: Path\n patterns: Pattern[]\n opts: O\n seen: Set<Path> = new Set<Path>()\n paused: boolean = false\n aborted: boolean = false\n #onResume: (() => any)[] = []\n #ignore?: IgnoreLike\n #sep: '\\\\' | '/'\n signal?: AbortSignal\n maxDepth: number\n includeChildMatches: boolean\n\n constructor(patterns: Pattern[], path: Path, opts: O)\n constructor(patterns: Pattern[], path: Path, opts: O) {\n this.patterns = patterns\n this.path = path\n this.opts = opts\n this.#sep = !opts.posix && opts.platform === 'win32' ? '\\\\' : '/'\n this.includeChildMatches = opts.includeChildMatches !== false\n if (opts.ignore || !this.includeChildMatches) {\n this.#ignore = makeIgnore(opts.ignore ?? [], opts)\n if (\n !this.includeChildMatches &&\n typeof this.#ignore.add !== 'function'\n ) {\n const m = 'cannot ignore child matches, ignore lacks add() method.'\n throw new Error(m)\n }\n }\n // ignore, always set with maxDepth, but it's optional on the\n // GlobOptions type\n /* c8 ignore start */\n this.maxDepth = opts.maxDepth || Infinity\n /* c8 ignore stop */\n if (opts.signal) {\n this.signal = opts.signal\n this.signal.addEventListener('abort', () => {\n this.#onResume.length = 0\n })\n }\n }\n\n #ignored(path: Path): boolean {\n return this.seen.has(path) || !!this.#ignore?.ignored?.(path)\n }\n #childrenIgnored(path: Path): boolean {\n return !!this.#ignore?.childrenIgnored?.(path)\n }\n\n // backpressure mechanism\n pause() {\n this.paused = true\n }\n resume() {\n /* c8 ignore start */\n if (this.signal?.aborted) return\n /* c8 ignore stop */\n this.paused = false\n let fn: (() => any) | undefined = undefined\n while (!this.paused && (fn = this.#onResume.shift())) {\n fn()\n }\n }\n onResume(fn: () => any) {\n if (this.signal?.aborted) return\n /* c8 ignore start */\n if (!this.paused) {\n fn()\n } else {\n /* c8 ignore stop */\n this.#onResume.push(fn)\n }\n }\n\n // do the requisite realpath/stat checking, and return the path\n // to add or undefined to filter it out.\n async matchCheck(e: Path, ifDir: boolean): Promise<Path | undefined> {\n if (ifDir && this.opts.nodir) return undefined\n let rpc: Path | undefined\n if (this.opts.realpath) {\n rpc = e.realpathCached() || (await e.realpath())\n if (!rpc) return undefined\n e = rpc\n }\n const needStat = e.isUnknown() || this.opts.stat\n const s = needStat ? await e.lstat() : e\n if (this.opts.follow && this.opts.nodir && s?.isSymbolicLink()) {\n const target = await s.realpath()\n /* c8 ignore start */\n if (target && (target.isUnknown() || this.opts.stat)) {\n await target.lstat()\n }\n /* c8 ignore stop */\n }\n return this.matchCheckTest(s, ifDir)\n }\n\n matchCheckTest(e: Path | undefined, ifDir: boolean): Path | undefined {\n return (\n e &&\n (this.maxDepth === Infinity || e.depth() <= this.maxDepth) &&\n (!ifDir || e.canReaddir()) &&\n (!this.opts.nodir || !e.isDirectory()) &&\n (!this.opts.nodir ||\n !this.opts.follow ||\n !e.isSymbolicLink() ||\n !e.realpathCached()?.isDirectory()) &&\n !this.#ignored(e)\n ) ?\n e\n : undefined\n }\n\n matchCheckSync(e: Path, ifDir: boolean): Path | undefined {\n if (ifDir && this.opts.nodir) return undefined\n let rpc: Path | undefined\n if (this.opts.realpath) {\n rpc = e.realpathCached() || e.realpathSync()\n if (!rpc) return undefined\n e = rpc\n }\n const needStat = e.isUnknown() || this.opts.stat\n const s = needStat ? e.lstatSync() : e\n if (this.opts.follow && this.opts.nodir && s?.isSymbolicLink()) {\n const target = s.realpathSync()\n if (target && (target?.isUnknown() || this.opts.stat)) {\n target.lstatSync()\n }\n }\n return this.matchCheckTest(s, ifDir)\n }\n\n abstract matchEmit(p: Result<O>): void\n abstract matchEmit(p: string | Path): void\n\n matchFinish(e: Path, absolute: boolean) {\n if (this.#ignored(e)) return\n // we know we have an ignore if this is false, but TS doesn't\n if (!this.includeChildMatches && this.#ignore?.add) {\n const ign = `${e.relativePosix()}/**`\n this.#ignore.add(ign)\n }\n const abs =\n this.opts.absolute === undefined ? absolute : this.opts.absolute\n this.seen.add(e)\n const mark = this.opts.mark && e.isDirectory() ? this.#sep : ''\n // ok, we have what we need!\n if (this.opts.withFileTypes) {\n this.matchEmit(e)\n } else if (abs) {\n const abs = this.opts.posix ? e.fullpathPosix() : e.fullpath()\n this.matchEmit(abs + mark)\n } else {\n const rel = this.opts.posix ? e.relativePosix() : e.relative()\n const pre =\n this.opts.dotRelative && !rel.startsWith('..' + this.#sep) ?\n '.' + this.#sep\n : ''\n this.matchEmit(!rel ? '.' + mark : pre + rel + mark)\n }\n }\n\n async match(e: Path, absolute: boolean, ifDir: boolean): Promise<void> {\n const p = await this.matchCheck(e, ifDir)\n if (p) this.matchFinish(p, absolute)\n }\n\n matchSync(e: Path, absolute: boolean, ifDir: boolean): void {\n const p = this.matchCheckSync(e, ifDir)\n if (p) this.matchFinish(p, absolute)\n }\n\n walkCB(target: Path, patterns: Pattern[], cb: () => any) {\n /* c8 ignore start */\n if (this.signal?.aborted) cb()\n /* c8 ignore stop */\n this.walkCB2(target, patterns, new Processor(this.opts), cb)\n }\n\n walkCB2(\n target: Path,\n patterns: Pattern[],\n processor: Processor,\n cb: () => any,\n ) {\n if (this.#childrenIgnored(target)) return cb()\n if (this.signal?.aborted) cb()\n if (this.paused) {\n this.onResume(() => this.walkCB2(target, patterns, processor, cb))\n return\n }\n processor.processPatterns(target, patterns)\n\n // done processing. all of the above is sync, can be abstracted out.\n // subwalks is a map of paths to the entry filters they need\n // matches is a map of paths to [absolute, ifDir] tuples.\n let tasks = 1\n const next = () => {\n if (--tasks === 0) cb()\n }\n\n for (const [m, absolute, ifDir] of processor.matches.entries()) {\n if (this.#ignored(m)) continue\n tasks++\n this.match(m, absolute, ifDir).then(() => next())\n }\n\n for (const t of processor.subwalkTargets()) {\n if (this.maxDepth !== Infinity && t.depth() >= this.maxDepth) {\n continue\n }\n tasks++\n const childrenCached = t.readdirCached()\n if (t.calledReaddir())\n this.walkCB3(t, childrenCached, processor, next)\n else {\n t.readdirCB(\n (_, entries) => this.walkCB3(t, entries, processor, next),\n true,\n )\n }\n }\n\n next()\n }\n\n walkCB3(\n target: Path,\n entries: Path[],\n processor: Processor,\n cb: () => any,\n ) {\n processor = processor.filterEntries(target, entries)\n\n let tasks = 1\n const next = () => {\n if (--tasks === 0) cb()\n }\n\n for (const [m, absolute, ifDir] of processor.matches.entries()) {\n if (this.#ignored(m)) continue\n tasks++\n this.match(m, absolute, ifDir).then(() => next())\n }\n for (const [target, patterns] of processor.subwalks.entries()) {\n tasks++\n this.walkCB2(target, patterns, processor.child(), next)\n }\n\n next()\n }\n\n walkCBSync(target: Path, patterns: Pattern[], cb: () => any) {\n /* c8 ignore start */\n if (this.signal?.aborted) cb()\n /* c8 ignore stop */\n this.walkCB2Sync(target, patterns, new Processor(this.opts), cb)\n }\n\n walkCB2Sync(\n target: Path,\n patterns: Pattern[],\n processor: Processor,\n cb: () => any,\n ) {\n if (this.#childrenIgnored(target)) return cb()\n if (this.signal?.aborted) cb()\n if (this.paused) {\n this.onResume(() =>\n this.walkCB2Sync(target, patterns, processor, cb),\n )\n return\n }\n processor.processPatterns(target, patterns)\n\n // done processing. all of the above is sync, can be abstracted out.\n // subwalks is a map of paths to the entry filters they need\n // matches is a map of paths to [absolute, ifDir] tuples.\n let tasks = 1\n const next = () => {\n if (--tasks === 0) cb()\n }\n\n for (const [m, absolute, ifDir] of processor.matches.entries()) {\n if (this.#ignored(m)) continue\n this.matchSync(m, absolute, ifDir)\n }\n\n for (const t of processor.subwalkTargets()) {\n if (this.maxDepth !== Infinity && t.depth() >= this.maxDepth) {\n continue\n }\n tasks++\n const children = t.readdirSync()\n this.walkCB3Sync(t, children, processor, next)\n }\n\n next()\n }\n\n walkCB3Sync(\n target: Path,\n entries: Path[],\n processor: Processor,\n cb: () => any,\n ) {\n processor = processor.filterEntries(target, entries)\n\n let tasks = 1\n const next = () => {\n if (--tasks === 0) cb()\n }\n\n for (const [m, absolute, ifDir] of processor.matches.entries()) {\n if (this.#ignored(m)) continue\n this.matchSync(m, absolute, ifDir)\n }\n for (const [target, patterns] of processor.subwalks.entries()) {\n tasks++\n this.walkCB2Sync(target, patterns, processor.child(), next)\n }\n\n next()\n }\n}\n\nexport class GlobWalker<\n O extends GlobWalkerOpts = GlobWalkerOpts,\n> extends GlobUtil<O> {\n matches = new Set<Result<O>>()\n\n constructor(patterns: Pattern[], path: Path, opts: O) {\n super(patterns, path, opts)\n }\n\n matchEmit(e: Result<O>): void {\n this.matches.add(e)\n }\n\n async walk(): Promise<Set<Result<O>>> {\n if (this.signal?.aborted) throw this.signal.reason\n if (this.path.isUnknown()) {\n await this.path.lstat()\n }\n await new Promise((res, rej) => {\n this.walkCB(this.path, this.patterns, () => {\n if (this.signal?.aborted) {\n rej(this.signal.reason)\n } else {\n res(this.matches)\n }\n })\n })\n return this.matches\n }\n\n walkSync(): Set<Result<O>> {\n if (this.signal?.aborted) throw this.signal.reason\n if (this.path.isUnknown()) {\n this.path.lstatSync()\n }\n // nothing for the callback to do, because this never pauses\n this.walkCBSync(this.path, this.patterns, () => {\n if (this.signal?.aborted) throw this.signal.reason\n })\n return this.matches\n }\n}\n\nexport class GlobStream<\n O extends GlobWalkerOpts = GlobWalkerOpts,\n> extends GlobUtil<O> {\n results: Minipass<Result<O>, Result<O>>\n\n constructor(patterns: Pattern[], path: Path, opts: O) {\n super(patterns, path, opts)\n this.results = new Minipass<Result<O>, Result<O>>({\n signal: this.signal,\n objectMode: true,\n })\n this.results.on('drain', () => this.resume())\n this.results.on('resume', () => this.resume())\n }\n\n matchEmit(e: Result<O>): void {\n this.results.write(e)\n if (!this.results.flowing) this.pause()\n }\n\n stream(): MatchStream<O> {\n const target = this.path\n if (target.isUnknown()) {\n target.lstat().then(() => {\n this.walkCB(target, this.patterns, () => this.results.end())\n })\n } else {\n this.walkCB(target, this.patterns, () => this.results.end())\n }\n return this.results\n }\n\n streamSync(): MatchStream<O> {\n if (this.path.isUnknown()) {\n this.path.lstatSync()\n }\n this.walkCBSync(this.path, this.patterns, () => this.results.end())\n return this.results\n }\n}\n"]}